Sat, 23 August 2014
He's the man who found the unkillable Goomba, and collected the uncollectable coin in Super Mario 64. Splashed across the front page of Yahoo, Kotaky and more, he's the irrepressible PannenKoek2012, the single greates font of wisdom for all things Super Mario 64. It's a fascinating discussion. (Also pinch hitting for DutchMogul is DigiPen's favorite son, Doug Zwick.)
Before that the gang discusses Gamescom! Go for Rainbow discussing news and new/upcoming?? Can it be?
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Fri, 15 August 2014
This week we talk, alphas, betas, early access, Kickstarters and how a games initial players can influence the development of the game. Plus tales of a trip to Nintendo HQ, the shutting down of an MMO and more.
After that we talk with Dissident Dan's upcoming game: Paperbound.
Jagger's latest article can be found here:
Arian will be speaking at a PAX Prime Pane:
3D Printing and the Future of Tabletop Gaming
PAX Prime - in the "Wombat" Theater
Fri, 8 August 2014
Kotaku contributor David Heineman joins us to discuss his recent article
HOW TO BEAT 400 GAMES in 4.5 YEARS, and how he manages his massive backlog for fun but also as part of his academic life studying and writing about games--he is a professor at Bloomsburg University.
Before that, Arian, Jagger and previous guest now cohost Joshua Quail creator of the Nerdist's "What You Missed..." series, discuss their own tribulations involving backlogs.
Support the Show: Patreon.com/GoForRainbow
Sat, 2 August 2014
Joshua Quail, producer of the Nerdists, What You Missed... series joins us to discuss video game Sequels, Remakes and Spinoffs!
It's a fun one.
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Fri, 25 July 2014
Update: If anybody had a problem with an echo on the current episode of Go For Rainbow, delete it from your device and redownload it, it's been fixed!
The Gay Gamer joins us to talk about Difficulty in games! Before that we discuss the DESTINY beta, the DOTA 2 International and more!
Join us...wont you?
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Tue, 22 July 2014
Gamify life itself? We discuss the ramifications. Then, after a breif interlude involving voice commands in Wolfenstein: The New Order, and the UbiArt engine used by Child of Light, we we speak with Len Kendall about his upcoming game Cartegram, that send you out into the real world.
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St. Joseph's Commercial
Thu, 10 July 2014
Michael Stearns, creator of Tiny Barbarian DX is on the show! We talk about Tiny Barbarian's Conan origins, Astroman, Tiny Barbarian's new Episode 2, but we don't talk about why the ape wants to kidnap the blonde girl. Don't even think about it.
Before that we discuss POLITICS IN GAMES, including Call of Duty:Ghosts' story of stopping hispanics crossing the border.
Also discussed: WOLFENSTEIN: THE NEW ORDER, THE WOLF AMONG US, and SYSTEM SHOCK 2.
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Thu, 3 July 2014
Comic book scribe, radio personality and Pulitzer Prize sharing journalist Mark Rahner joins us! You may know his as the wordsmith behind DEJAH of MARS, VAMPIRELLA, ARMY OF DARKNESS/REANIMATOR, THE TWILIGHT ZONE ANNUAL, CTHULU TALES and GREEN HORNET!
Before that we discuss the games that baffle our hearts.
Our videogameland segment is in the shop this week getting retooled.
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Fri, 27 June 2014
Andrew Kerekes and Luke Burtis talk about their new game FEARLESS FANTASY, before that the gang has a video game poetry slam consisting of both found and original works. Then it's off to Videogameland to talk about Mario Kart 8, beating Spelunky for the first time, Paper Dungeons, Botanicula and more.
There is also some pondering over a Johnny Depp anecdote told to Jagger by someone who worked with Depp recently.
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Sat, 21 June 2014
Mario Kart 8's Ludwig Von Koopa voice David J. Goldfarb & Medal of Honor/Call of Duty animator and Xplore: Pangaea director Sunil Thankamushy, who chats about working with Stephen Spielberg.
Plus we try to do an E3 segment like a regular games podcast but end up talking about having magic powers that could turn your opponent into a hot girl or a baby.
Also some chat about Mario Kart 8 with the wife, PixelJunk Shooter Ultimate, forcing yourself to kill whales in Assassin's Creed IV, cinematic composition in games, frustration when trying to get all the trophies in Double Fine's The Cave and more.